@startuml
sprite $bomb [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000870000000
000000000000000000000000000000000008D20CB02E7000
000000000000000000000000000000000003FD1CB2EE2000
0000000000000000000000000000000000003FDA9EE30000
000000000000000000000000000000000000038008532000
000000000000000000000000000000000000000006FFF400
00000000000000000000000000000000000002E507654000
0000000000000000000000000000000000002EE30FD10000
000000000000000000000000000000000002EE3003FE1000
00000000000000025888863000000450002EE300003F7000
00000000000039EFFFFFFFFFA5008FF902EE300000010000
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0000000009FFFFFFFFFFFFFFFFFFFFFFFF30000000000000
00000001DFFFFB7CFFFFFFFFFFFFFFFFFF90000000000000
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00000AFFF700005DFFFFFFFFFFFFFFFFFFF8000000000000
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0005FFF2002FFFFFFFFFFFFFFFFFFFFFFF90000000000000
000CFF9000DFFFFFFFFFFFFFFFFFFFFFFFF0000000000000
001FFF3006FFFFFFFFFFFFFFFFFFFFFFFFF5000000000000
006FFF601EFFFFFFFFFFFFFFFFFFFFFFFFFA000000000000
009FFFFCEFFFFFFFFFFFFFFFFFFFFFFFFFFD000000000000
00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000000000
00CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000000000
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF100000000000
00CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000000000
00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000000000
008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000000000000
005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF9000000000000
001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF4000000000000
000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000000000000
0004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF80000000000000
0000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFE10000000000000
00003FFFFFFFFFFFFFFFFFFFFFFFFFFFF600000000000000
000007FFFFFFFFFFFFFFFFFFFFFFFFFFC000000000000000
000000BFFFFFFFFFFFFFFFFFFFFFFFFD1000000000000000
0000000BFFFFFFFFFFFFFFFFFFFFFFE20000000000000000
000000009FFFFFFFFFFFFFFFFFFFFC100000000000000000
0000000005EFFFFFFFFFFFFFFFFF80000000000000000000
000000000018FFFFFFFFFFFFFFA200000000000000000000
00000000000005BFFFFFFFFC710000000000000000000000
000000000000000024554200000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA_BOMB(_alias) ENTITY(rectangle,black,bomb,_alias,FA BOMB)
!define FA_BOMB(_alias, _label) ENTITY(rectangle,black,bomb,_label, _alias,FA BOMB)
!define FA_BOMB(_alias, _label, _shape) ENTITY(_shape,black,bomb,_label, _alias,FA BOMB)
!define FA_BOMB(_alias, _label, _shape, _color) ENTITY(_shape,_color,bomb,_label, _alias,FA BOMB)
skinparam folderBackgroundColor<<FA BOMB>> White
@enduml